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BEATris Pack





















































About This Game BEATris : Rhythm! Puzzle! Action! Survive the block-hell situation until the end of the music. Control the blocks falling with the beats and fill the lines to destroy them. Enjoy the music while the level shifts with the rhythm.BEATris presents a new wave in rhythm game genre. Inspired by the classic puzzle game Tetris, the game gives you a strategic gameplay with the rhythmical flow from the music.Features Various EDM Soundtracks to enjoy Unique levels that are brutally fun Make creative levels with your favorite music on Level Editor Share your levels on Steam Workshop With Steam Cloud integration, create your level anywhere everwhere Much more to come... 7aa9394dea Title: BEATrisGenre: Action, Casual, Indie, Early AccessDeveloper:Rhythmical BadassPublisher:Rhythmical BadassRelease Date: 30 Nov, 2017 BEATris Pack beatriz luz. beatriz zamora. beatris sanders. beatrice urban dictionary. beatrice the rain. beatriz bonin. beatriz la quemada. beatriz becerra. beatriz nunes instagram. beatrix koningin der nederlanden coin 1999. beatrice olaru. beatrice wiesel. beatriz hernandez. beatrice yugioh. beatriz ordaz. beatris machado. beatriz rivas. beatriz ramos. beatrice eli. beatriz perez. beatriz castillo. beatriz nunez. beatriz colomina. beatrice wood pottery. beatriz frazão. beatrice d'este. santa beatriz 100. beatrice public library. beatrice eggplant. beatriz lebron. beatrix kiddo costume. beatriz name origin. beatriz tapia. beatriz ferraz. beatriz fernandez. beatriz back. beatriz ball. beatrice valenzuela sandalia sale. beatriz adriana hijo. beatris jarig. beatris janin. beatrice of york. beatriz at dinner review. beatriz sousa. beatriz sokol. beatrice venezi. beatris mayorga. what's up beatrice. beatriz gonzalez artist. beatrice eggplant. beatriz ball melamine. beatris oliveira. beatriz sequeira. beatrice community hospital. beatrix ost. beatriz for dinner. beatrice england. beatriz for dinner. beatriz martin luengo recommended for the graphic, the music, the fun mechanic, and the fast evolving devs!it's great that custom controls and DAS/ARR options has been added! (though the repeat delay 0ms works like 16ms and 1ms works like 33ms... hope this can be fixed. speed matters! 0ms might need some special processing, but that's the key to speed!)though it's just personal request as tetris player... another option "always spawn in the middle" please?imo, the reflection of muscle memory built based on how many grids to move highly depends on the predictibility of the block's position. but for example, a vertical "I" piece near the side, after dropping, another I-piece enters horizontally, there will be a "kick-in" move? that's just some unexpected move (or say the move is not from myself).also the "instant middle" button can be omitted this way.more detail, the double-bar (red) on the I-piece is hard to distinguish from ordinal red block... may consider adding some border or more shiny effects?moore suggestionshighlight the grids that will be pushed down in the screen, according to the current piece('s shadow). because, well that's another personal opinion, it's not quite consistent with "physical intuition" that, a grid of air (blocks on the ground not contacting with the dropped piece) can block the force that pushes a whole column down to the ground.. a highlight may help getting familiar with the rule faster.make shift left/right event visible in the next window. won't there be experts who can read that ahead?other transformations... well that depends on the level maker's conscience.a second or even third next piece, equally distanced, shown above the shadow or somewhere. (there's an old tetris-like game named "quadra" doing this, also available in nullpomino)because the blocks shown on the right depends on the pace and may be overlapping.overall, maybei have some different concept... like, the "messy gameplay" is accepted by the designer while i hope things to be more under control... so these are just for reference, but of course i'll be happy if things changed this way~. Hoo, boy, is it fun! Well, I guess it could use some visual effects or some sort of preface before the level scrolls or some blocks move up because at the moment it's a tad on the difficult side of thing (I know the game is supposed to be that way, but I mean in a sense of "There was no way to tell that was gonna happen" instead of "Man, this is hard"). Also, at the time of writing there's only a couple of reviews and a single item on the workshop. I'm no bright spark myself but the low price combined with what the game is (Rhythm Tetris, yay) it should flesh out in no time. Anyhow, this gets a recommendation from me because I just ♥♥♥♥ing love Tetris. And rhythm games.. As a lover of rhythm games and tetris, the existence of this game makes me very happy. This game.... THIS game...So everyone knows what Tetris is. You drop and rotate different shapes in the hopes to fill in and clear rows before the shapes reach the top of the stage. So what sets BEATris apart from being another Tetris clone? It's Tetris, powered by your music. You're going to have fun trying to clear rows, all while trying to keep up with the rythm of each song, while also dealing with stage scroll, as well as garbage blocks coming up at different intervals. You can't come up with a single strategy for each song, which forces you to keep thinking on your feet, providing a nice challenge. The level editor could use some work, as the developers drop you straight in without giving you a tutorial on how the editor works, and there are very few shortcuts incorporated as well, but other than that, with Steam Workshop being incorporated, this game will push you to keep going "one more song"..... This is basically Tetris for people who can beat Through the Fire and the Flames on Expert.Gameplay video:https://www.youtube.com/watch?v=c645knSm2uw&feature=youtu.beI recommend to those who are faster than I am at this kind of thing.. recommended for the graphic, the music, the fun mechanic, and the fast evolving devs!it's great that custom controls and DAS/ARR options has been added! (though the repeat delay 0ms works like 16ms and 1ms works like 33ms... hope this can be fixed. speed matters! 0ms might need some special processing, but that's the key to speed!)though it's just personal request as tetris player... another option "always spawn in the middle" please?imo, the reflection of muscle memory built based on how many grids to move highly depends on the predictibility of the block's position. but for example, a vertical "I" piece near the side, after dropping, another I-piece enters horizontally, there will be a "kick-in" move? that's just some unexpected move (or say the move is not from myself).also the "instant middle" button can be omitted this way.more detail, the double-bar (red) on the I-piece is hard to distinguish from ordinal red block... may consider adding some border or more shiny effects?moore suggestionshighlight the grids that will be pushed down in the screen, according to the current piece('s shadow). because, well that's another personal opinion, it's not quite consistent with "physical intuition" that, a grid of air (blocks on the ground not contacting with the dropped piece) can block the force that pushes a whole column down to the ground.. a highlight may help getting familiar with the rule faster.make shift left/right event visible in the next window. won't there be experts who can read that ahead?other transformations... well that depends on the level maker's conscience.a second or even third next piece, equally distanced, shown above the shadow or somewhere. (there's an old tetris-like game named "quadra" doing this, also available in nullpomino)because the blocks shown on the right depends on the pace and may be overlapping.overall, maybei have some different concept... like, the "messy gameplay" is accepted by the designer while i hope things to be more under control... so these are just for reference, but of course i'll be happy if things changed this way~. This game is worth trying if you are a fan of rythm games, like myself. However, the community of this game is very small, which is seen by the number of the songs available in the workshop. Also, the last updates of the game were in the September of 2018 and I really hope this game will be developed further because I think the concept is very good imo. In the end, I wish that the community will grow bigger since at the moment it seems to slowly die which is seen in the amount of new songs made.. Not creative enough as I expected.

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