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Secret Files 2: Puritas Cordis Torrent Download [full Version]





















































About This Game The sequel to the award winning adventure hit Secret Files Tunguska. Famine in Africa, floods in Southeast Asia, economic crisis in Europe, and civil wars in South America, the world is on the brink of disaster. Nina Kalenkow is trying to escape all of this as well as her failed relationship with Max Gruber on a nostalgic cruise to Portugal.Nina becomes a witness to murder in the Hamburg docks and is soon thrust into the spotlight of events that encompass not only continents but also centuries."Facial animation" for visualizing emotions and speechInnovative puzzle design that always remains logical and fairDetailed and impressive pre-rendered backgroundsReal-time light and shadow effects of 3D characters and environments 7aa9394dea Title: Secret Files 2: Puritas CordisGenre: AdventureDeveloper:Animation ArtsPublisher:Deep SilverRelease Date: 29 Oct, 2009 Secret Files 2: Puritas Cordis Torrent Download [full Version] secret files 2 puritas cordis poradnik. secret files 2 puritas cordis pc español descargar. soluce secret files 2 puritas cordis. secret files 2 puritas cordis full version free download. secret files 2 puritas cordis full version free download. secret files 2 puritas cordis system requirements. soluce secret files 2 puritas cordis. secret files 2 puritas cordis system requirements. secret files 2 puritas cordis poradnik. secret files 2 puritas cordis pc español descargar. secret files 2 puritas cordis pc español. secret files 2 puritas cordis pc español Good game though it seems pretty budget to me. Totally worth your while if you get it with a 75% discount.. The second game of the Secret Files serie is a good one too, even if i preferred the first one. I just not liked the story as much.... Whilst not as good as the original Secret Files, this sequel does have its highlights and features an engaging plot. Worth buying if you want to know what happened next in the lives of Nina Kalenkov and Max Gruber.. I enjoyed the first one, though many of the flaws are still present in the sequel. The voice acting is atrocious, with dialogue seemingly dragging on forever with pointless conversations that really don't need to be as long as they are.The puzzles are... random and often don't make sense. I've played a lot of point-and-click adventures over the years, but even I had to resort to reading walkthroughs occasionally. Rather than solving puzzles through logic, often it is a simple case of clicking on every item in your inventory until one of them works.. TLDR: A low-quality point and click game with an awful story, terrible voice-acting and puzzle design that averages on poor. Only really recommended for those that loved the original game or are really desperate for an adventure game; and only then on a sale. Long story: You play as Nina and Max once more, but after they have apparently broken up. Nina bumps into a guy minutes before he horribly dies, only to find that she has gotten his luggage by mistake. Cue secret sect which threatens the world and you have the makings of the most clich\u00e9 story ever. Now, there is nothing wrong with a clich\u00e9 story, as long as the details make it come alive and the characters make it memorable. Secret Files 2: Puritas Cordis does not do that. The story is awful from the start until the very end. It does not seem to know whether it wants to be a more serious game (like Broken Sword which is seems heavily inspired by or is trying to mock\u2026 I don\u2019t know which) or a light comedy\u2026 but the \u201cif this was a computer game\u201d jokes clash badly with the scenes where we are supposed to believe Nina is scared or feels guilty. It\u2019s all a mishmash of different tones. This may in large part be due to the horrific voice acting. Some of the side-characters are fine, but the ones for Nina and Max are atrocious. Nina\u2019s voice actress does not seem like she could hit a right intonation if it bit her in the throat. She butchers every half-decent joke the script throws at her. Max\u2019s actor instead seems to have been told \u201cspeak slower\u2026 and douchier! No douchier!\u201d The only saving grace is the fact that you can skip dialogue and cutscenes; if not for this I would not have finished the game at all. However, this still means that you\u2019ll be skipping most of the dialogue and whatever atmosphere and hilarity they were trying to convey.The puzzles then. Some of the puzzles not related to items are actually quite nice. Nothing too challenging, but good fun. The item puzzles are a bit more problematic. They are often obtuse or suffer from the same adventure game logic as other games in the genre (i.e. many puzzles should have been solvable with other objects), but that\u2019s okay if not great. The real problem is that the game loves throwing a ton of items at you, but rarely explains your goals very well. This means that you are almost always combining items without any clue or reason why, and you\u2019re forced to try them out randomly at whatever spots are available. It was exceedingly rare for me to feel like I was actually planning my actions in any logical sense. For example, on the boat you are supposed to build a European monument, but while you are given some cities from which you can build, you are given no examples of monuments from those cities. Maybe you know them all, maybe you don\u2019t. Personally I had not visited the city from which the correct monument was from and only built it by randomly combining items. No thought, no plan required or even encouraged. The game is full of that kind of thing. The worst of which is probably when you are supposed to get a street cleaner to clean the street by getting him wet. *SPOILER* You do so by getting an alarm to go off which makes a guy run there, which makes his friends drive by and miss him, which makes them turn up on the bridge, into the puddle which makes the guy wet. *END SPOILER*. The solution would be fine, if there was any indication that this is what would happen if these events were set in motion. Instead the only reasonable way to figure it out is by doing everything possible with your items at the different locations and hope for the best. That is not good puzzle design.I will not compare Secret Files 2 to the original game, because frankly I don\u2019t remember it that well (though if I\u2019m not mistaken they liked to drown you in items there too), but I did like it well enough to want to try the sequel\u2026 but only if it was on sale. Apparently I did not like the original so much that I thought the sequel must be worth 10 Euro. And I was right, it isn\u2019t. In fact, I\u2019m not sure it is worth the 2.5 Euro I paid. It\u2019s not an awful game. Puzzlewise it is a very standard adventure game, not special in any way. It just happens to be coupled with a boring story and main characters which are either bad in of themselves, or are just made so by their horrific voice-actors. Anyway, I can\u2019t recommend the game unless you are deeply in love with the series or desperately want an adventure game. But even then, there are definitely better ones out there. SÆLIG now has a wiki: Over the course of the next few weeks I will be populating a wiki with lots of different information about SÆLIG. From this wiki you will be able to look up any item, building, and upgrade to find out more about it.It currently only contains a small number of items, but if you're interested in looking at some of the things you'll be able to make, or providing feedback on recipes and prices, feel free to do so.You can find the wiki here[saelig.wikia.com]. Cheers,Stardog.. Patch #12 - A bit of this, a bit of that.: Hello to you all,Patch 12 is now up and running.New & ChangesMinor UI changes.Birds that fly in the sky.Fireflies.Certain foods will now make people warm.Punching people can damage health and as such could potentially kill people.Graphical tweaks - more green, less brown.Production events frequency tweaked and will no longer be entered into the log book.The player can now case buildings.Nomadic start is now 800 gold.Added a 1000 gold option for starting money.If you start with less than 3000 gold your title will start as the lowest of the low and you will only be able to own 2 buildings. Obtain more than 3000 gold to advanced to the next title, and then 15000 to advance to the highest.New starting mode - you can now start as a beggar with 12 gold and a small amount of food. This is hardcore mode.Immunity and health levels are now better adjusted based on day length.Removed a condition which means more people should now be available to hire.Animals at the farm now require oats for food to produce their goods.Barley Biscuit is now simply Biscuit and has a new recipe.Further recipe adjustments.Bug FixesCaravans will now return the correct amount of money.Fixed a bug that caused productions not to continue properly.Dogs will now alert guards at a greater range.Fixed a bug that would stop time from progressing after a long time playing.Fixed a bug where you could try to hire monks and guards and whatnot.Fixed a bug where certain people would not be hired even tho they were in the list.Fixed a but where a building would vanish after opting to not rebuild it.Special items that cannot be traded should no longer turn up as loot.I have big plans for the next patch, so stay tuned. :)Cheers,Stardog.. Update #15.8 - Not quite at 16 yet.: Howdy all,Another small update to address issues and to make tweaks.Fixed a few issues related to health, and also rebalanced it.Fixed an issue that would cause animals to follow you around after you had stopped working at the farm.Fixed some more typos.The player can now buy food from the bakehouses if they have food available for sale.General fixes and tweaks to several systems. Most of which probably won't be noticeable. Update #16 is going to be awesome, I promise.Cheers,Stardog.. Update 17.2 - Fixes, farm, UI: Hey there,Update 17.2 is now live. Enjoy!Bug FixesFixed issue that would cause babies to not become children.Fixed some notification errors.Some small fixes to seasonal effects.Fixed bug that would make the enter/exit button stop working.Caravans should now work as intended.Fixed alehouse navigation.Linux - Settings should now be saved when you restart the game.New StuffNew clock UI.Other changes to UI.Click the clock to pause the game.Estate farm is now also a house.Overview map has been overhauled and now uses clickable building icons.Cheerrs!Stardog.. Update 19.8 - Fixes and tweaks: Howdy,In this update you'll find the following - More info added to the automation setup screen. People will now need a way lower relationship with you before they start burning stuff. Fixed a bug that cased the farm to load incorrectly in some cases. Fixed some other loading issues. Fixed a bug where people would easily die if they got two mild illnesses in a row. Fixed some sowing issues with the farm. Fixed a crash caused by automation. Did a fairly large rework of AI workers and how they are assigned. The AI should be now more reliable at assigning the available workers. A few other tweaks here and there. Fixed a bug that would cause trees to not appear in certain cases. Changes to the health system so that over the course of longer games people don't die as quickly or as easily. It scales better.This update took a bit longer than I wanted due to issues with the foliage system. But hopefully that is behind us now and I can push forward.Cheers,Stardog.. Update #13.5 - Some things were broken, now they are not.: Hello!I only consider this a half update, so we'll call it #13.5. Also I'm calling them updates now instead of patches. Basically I really wanted to get some bugs fixed but wanted to give you more than a simple bug fix, so I threw in some other stuff too. Dogs, sheep, cows, etc, should now be less noisy.Disposable pack doing silly things has now been fixed and it should work as designed. In the last update the ability to sit or sleep near fire pits was broken. Now it is not broken.Fixed an issue where the standard leather pack would freak out if you took it off.Added a timeout to breaking in and it now takes longer to do.I fixed a bug that would make your spouse unable to work if your main character died.Changed the flour mill to have a new building next to it.Replaced a lot of props with new props that are better.Added some additional misc buildings to the maps.Sprinkled some magical fairy dust in several places to make some small things a little bit better.That's all for now folks!See you in the next one.Stardog.

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